Archibald's Adventures: Most excellent Review

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Most excellent
So what's up. Been waiting patiently for some new levels
Blind melon on Sep 21, 2012 for Archibald's Adventures
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Favorite iPhone Game
I've loved this game ever since day one. By far one of the best games for the iPhone. Way underrated. Please make a sequel or more levels!!!
athornforeveryh on Feb 20, 2012 for Archibald's Adventures
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Fantastic game..
Excellent graphics and gameplay.
first_noel on Jan 29, 2012 for Archibald's Adventures
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Bad controls
Make it easier to control. Controlling the bubble is a nightmare. Very frustrating. If the dev could fix this it would be a 4-5 star game that I would recommend.
cote566 on Dec 28, 2011 for Archibald's Adventures
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Amazing platformer!
One of the best, creative, original platformers available for iThings. -brilliant level design, -beautiful pixel art graphics, -music that fits the atmosphere perfectly, -great touch controls, -tons of levels, with difficulty level from super-easy-walk-in-the-park to some really tasty challenging stuff, -hours of pure fun, no matter how old you are, -universal app. If you are looking for a great, polished, challenging mix of platform and puzzle game – look no further. Thank you Rake in Grass guys, and I’m looking forward to your future projects.
Kamil Mendark on Dec 2, 2011 for Archibald's Adventures
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Fun and unique puzzle platformer, but...
Great pixel art; loving it on my iPad. The complexity builds gradually, as do your character's abilities. Tons of levels, and clever puzzles, some really tough and satisfying to think through! Well worth a buck or three. But... there is also a lot of needless aggravation when it comes to the non-thinking challenges. One problem is the pink bubble: the control is intentionally vague and floaty for that "character," but they've gone a step further and made it bounce back hard from every wall. That means you're often asked to be super precise... with an object that isn't precise. You also have to dodge things much faster than your bubble is. Some levels devolve into essentially luck-based speed runs with that bubble, and they are VERY frustrating. If it bounced less, you'd have more of a sense of control, and less sense that the game designers are just making you start over endlessly out of cruelty! And I do mean cruelty: your regular character has save points, but the bubble does not! I feel at that point like I'm working on beating those levels out of compulsion instead of fun. A problem with the on-screen D-pad makes this extra frustrating: if you move your finger too far off center, it re-centers and your bubble just drops. And during those speed runs, it's instinct to move your finger farther sometimes. With other games, the D-pad doesn't "let go" no matter how far you move your finger; until YOU let go. That's how it should be. Right now, the detection area of the D-pad is quite tiny, and straying from it means death. Lastly, multitasking support is badly needed. Right now, if you exit the app and come back, all your work on the current level is lost! Not fun after you finally made it through a really tough stretch. Tweaking those aspects would make this one of my top games.
M A 4 on Jul 25, 2011 for Archibald's Adventures
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