Antimatter: Less Than Great Review

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Less Than Great
Game play consists of dragging your finger across the screen to control a tiny flash of light as lines randomly bounce around the screen. You must touch each line once with your light to change colors...change them all and you've completed the level. Touch them again and they toggle off again and you have to touch them again to change the color again. Rinse and repeat. There are some "power ups" that change the line length or number and a counter makes sure you can't take the patient route. The number of lines increases for each level until you're left with your tiny light flying through a spaghetti plate. Control is very sluggish and play seemed to consist mostly of watching the light bounce madly around the screen. Not up to what one would expect from Pangea.
WilsonKen on Dec 2, 2008 for Antimatter
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Pretty fun game; good time waster. Worth a dollar for sure.
FnkDrms89 on Dec 2, 2008 for Antimatter
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Original, but not good
Pretty big let down for me. I give them two stars for thinking outside of the box. The gameplay is extremely boring though.
2.0??? on Dec 2, 2008 for Antimatter
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Simple fun - but a little too simple
It's interesting, but there's no reason to keep playing; that is, it gets boring very quickly. Pangea needs too seriously upgrade this with more modes, powerups, etc.
G.-Lo on Dec 2, 2008 for Antimatter
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It gets fun... A little. If I were you, I'd spend my dollar elsewhere.
Dabighezzie on Dec 2, 2008 for Antimatter
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You're too harsh!
This is a rather difficult game to describe... I think part of the problem is people playing it are controlling the antimatter with flicks and not in any sort of controlled manner. I never take my finger off the screen unless my finger's in the way... it's about finesse, slowly smudging your finger a little to slightly influence the antimatter, not flinging it across the screen. It's also a game of patience, as usually the best way to hit a string and avoid re-hitting ones you already got is to wait for it to move into place... as far as I can tell, if you hold still, the strings won't change when they run into you. This game is really more about speed and finesse than it is about just beating levels. It's definitely worth a dollar, and don't forget, there will likely be updates to address many of these issues, and I think that the general premise of the game is both interesting and entertaining, not boring and unoriginal as so many people say. It's not amazing, but it's not a 2-star game, either. To the developers, my #1 complaint is that everything is so bright and starry that it makes the antimatter hard to distinguish from everything else in the later levels, so I just end up bouncing around into strings because I can't even tell where I am... something needs to make the antimatter more visible.
rchrdcrg on Dec 2, 2008 for Antimatter
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