Lumberwhack: Good fun game Review

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Good fun game
No IAP, good balanced stratagem tower defense type game. Great job, you guys!
Rabbertkleinerzero on Nov 2, 2013 for Lumberwhack
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Not happy that my alligator no longer chomps at the end of 48(ish) level!! Plus it's almost impossible to beat some of those levels! Can I please buy acorns!!?
Anne Lent on Sep 4, 2013 for Lumberwhack
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Simply put, it's fun. Very well designed. Intuitive pick-up and play action. A strategy game with a mix of TD and side-scrolling genres. Will satisfy a wide range of ages and gamers. Excellent! NO IAP NEEDED to progress in the game. Buy this game. Support developers that put out quality content without all the "freemium" garbage in it.
cbeecham on Sep 3, 2013 for Lumberwhack
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Great Game!
Really enjoying this clever twist on the castle defense genre. Highly recommended!
[BFS]AvengerX on Aug 30, 2013 for Lumberwhack
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Nice game, worth playing
This is a nice example of the castle defense genre; at least that's what I think this type of game is called, where you have a wave of enemies from one side that you are trying to stop. It gets a little repetitive but it has some unique elements, namely the constantly moving or fighting main character, and a bit of personality. Decent upgrade system and difficulty curve. You could do worse for the price, so check it out! Also the developer is working hard to improve, balance, and expand the game with a commitment to no IAP.
Mj1ggy on Aug 28, 2013 for Lumberwhack
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fun if repetitive
Finished the game - you spend 90% of it moving all the way right through the trees and then all the way left (rinse/repeat) collecting currency which is unthinking and isn't that great. Unit selection and upgrading is fun though and kept me playing. Theme is cool, graphics are nice,bugs present though (crocs constantly stop attacking once they break through- monkeys and healing reindeer also on occasion stop early - if 1 healer stops the others pile behind him rendering them near useless. Fortunately this seems to happen more when you are winning (maybe greater numbers triggers it- I'm not sure cause I didn't fully test but neither did developer) It would be better if currency (bananas) could be automatically obtained and your character had a stronger auto attack. As it is its best to hardly look at the battle but every couple minutes if you have destructive powerup- but keep moving to pick up bananas - left then right repeat times infinity- sort of like tower defense if towers didn't have to be placed and you had to spend the whole game turning a virtual crank.
w00fmaster on Aug 28, 2013 for Lumberwhack
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