DMDJ Game Reviews Page 11

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A good tool
A good tool backed by fast updates rapidly making it a great tool!
DM_Ghost on Mar 11, 2012 for version 1.0
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The app looks great and although there's a bug in the music section, the fix is already underway. They replied super quickly to my feedback and answered every one of my comments. The app is amazing and has a very promising future. This is a must have if you want to transform your rpg table into something great. Buy it, buy it, buy it now!
Lucas vidau on Mar 6, 2012 for version 1.0
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It was obvious in the fifteen minutes i played around with the app after i downloaded its a labor of love. The sound fx and music are all high quality, the interface is slick and the customizable dice roller is gravy. I would definitely like some more town sounds like a market and an inn and more individualized sounds for battle like sword and armor clangs but the initial sound suite is a great start.
imanujakku on Mar 3, 2012 for version 1.0
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No view in landscape mode
Very useful app but hard to use on my iPad when it is standing in landscape mode on it's folded cover stand as the app only displays in portrait mode.
Garebear1802 on Mar 3, 2012 for version 1.0
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Worth it
Though there is currently a bug which renders the music menu completely useless (Blanks it)... It is still very immersive in just about any game.
AcervusVlos on Feb 28, 2012 for version 1.0
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Very cool
There are a lot more sounds/music than I would have thought. I like the various 'genres' if music, both ambient sounds and actual bits of music. I like the FX (typically would be used for monster sounds). I can see this being very useful. Two things that could be improved: 1) there is only one town ambient sound and it's for a train station. I know would much rather have a market, court and a tavern. On that note, there are no 'ambient' conversation sounds. 2) The FX (one shot sounds) are great, but there needs to be an easier way to trigger them. Also it would be great to have several able to be triggered and to allow them to be triggered at intervals (so the sounds don't just trigger and them stop).
Sarimrune on Feb 26, 2012 for version 1.0
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