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Antimatter: Why all the harsh ratings? Review

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Why all the harsh ratings?
People are taking this the wrong way. In my eyes, this game isn't as fun as enigmo, but it is a great original game that has an entertaining idea. You're not supposed to take your finger off the screen, that will smoothen gameplay. It is definitely worth a dollar. There definitely should be some updates with increased powerups, and you should have a powerup that changes the antimatter to do different things.
Macgyver214 on Dec 2, 2008 for Antimatter
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Less Than Great
Game play consists of dragging your finger across the screen to control a tiny flash of light as lines randomly bounce around the screen. You must touch each line once with your light to change colors...change them all and you've completed the level. Touch them again and they toggle off again and you have to touch them again to change the color again. Rinse and repeat. There are some "power ups" that change the line length or number and a counter makes sure you can't take the patient route. The number of lines increases for each level until you're left with your tiny light flying through a spaghetti plate. Control is very sluggish and play seemed to consist mostly of watching the light bounce madly around the screen. Not up to what one would expect from Pangea.
WilsonKen on Dec 2, 2008 for Antimatter
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Solid
Pretty fun game; good time waster. Worth a dollar for sure.
FnkDrms89 on Dec 2, 2008 for Antimatter
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Original, but not good
Pretty big let down for me. I give them two stars for thinking outside of the box. The gameplay is extremely boring though.
2.0??? on Dec 2, 2008 for Antimatter
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Simple fun - but a little too simple
It's interesting, but there's no reason to keep playing; that is, it gets boring very quickly. Pangea needs too seriously upgrade this with more modes, powerups, etc.
G.-Lo on Dec 2, 2008 for Antimatter
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Strange...
It gets fun... A little. If I were you, I'd spend my dollar elsewhere.
Dabighezzie on Dec 2, 2008 for Antimatter
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