Antimatter: Oh dear! Review

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Oh dear!
This is an example of a really well produced and developed game that simply isn't that fun. The graphics are great, controls are superb, sound is OK (get back to that in a sec) but the gameplay is really flawed. The game works like this; you have a little dot that you control by flicking the screen. This is probably the coolest part of the game, because the control makes you really feel as if you are using a roller ball on an old arcade upright like Mrs Pacman or Centipede. The goal is to roll your dot into all the lines floating around the level just once. I say just once, because they toggle on and off between selected and unselected. Each level they throw more and more lines at you. By level 7 or 8 you have about 15 lines floating around the screen. It becomes really hard to touch the lines you want while avoiding the lines you've already selected. When I say hard, think annoying. Think frustrating and wholey unsatisfying. And yes, I know about the powerup that destroys lines, and that if my dot is still it won't activate lines. The fact remains that the gameplay is NOT addictive, it's repellant. The sound effects are good, but the music is very repetative. I recall thinking at one point "I hope there are more tracks" but there isnt It's not a big problem, and I don't expect a wide array of music on a $1 game, but it's why I remarked the sound was simply "OK." I've never felt like I wasted money with a Pangea product until now. This game just isn't fun.
Cheule on Dec 12, 2008 for Antimatter
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That is all
Zymmit on Dec 11, 2008 for Antimatter
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This game is difficult and the end is not very satisfying when you 'beat the level'. it's a hard game-concept. Save you money. Buy a soda instead.
js014 on Dec 10, 2008 for Antimatter
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In the end the game needs an update to make almost a whole new game because after 3 or 4 levels it's very repetitive and boring. When a HuGE update comes out it will then be worth it
Educationvuctm88 on Dec 8, 2008 for Antimatter
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That's all???
Update: I bought this game when it came out not so long ago and I still think it sort of lacks depth. Basically you gotta break up the repetive game play with some fun bonus missions or something. Most of the powerups are pretty much useless, and the game doesn't explian much about them. The graphics are great though.
Jdoom on Dec 7, 2008 for Antimatter
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Graphics, SFX and music great, game quickly gets impossible
Great for maybe the first 5 levels, but with all the power downs that add more "sticks" to the screen and even shrink them so it's virtually impossible to hit them quickly makes it frustrating. Cute for a "wow" factor for your buddies and shorties at a bar or club but that's about it. The objective is to hit these floating energy bars and turn them amber from their native blue to pass the level. Unfortunately, it's all to easy to rebound endlessly between bars and keep hitting them...and hitting them.... and hitting them....and ......grrrrr.
SDeFranco1 on Dec 7, 2008 for Antimatter
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